City Lights

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City Lights

Postby luciusDXL » Mon Sep 14, 2009 1:57 pm

City Lights
Submitted by Super Llama

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A view of the city lights from far above.

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Re: City Lights

Postby OB1_Cannoli » Mon Sep 14, 2009 3:44 pm

WHOA! Now THAT'S epic. :mrgreen:
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Re: City Lights

Postby Super Llama » Tue Sep 15, 2009 9:37 am

Especially since you can't get that high anymore XD

I'm glad I made a backup with the F key, because without it this wouldn't be possible.
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Re: City Lights

Postby Tomas » Sun Nov 22, 2009 6:50 pm

That's really quite beautiful.
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Re: City Lights

Postby Animi Messoris » Sun Dec 06, 2009 6:16 am

Super Llama wrote:Especially since you can't get that high anymore XD


Why not, won't levitate let you?
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Re: City Lights

Postby Super Llama » Sun Dec 06, 2009 6:48 am

No, there's a cap on altitude now.
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Re: City Lights

Postby Animi Messoris » Sun Dec 06, 2009 7:07 am

Super Llama wrote:No, there's a cap on altitude now.

Why, what was going wrong?
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Re: City Lights

Postby Malentor » Sun Dec 06, 2009 8:04 am

Animi Messoris wrote:
Super Llama wrote:No, there's a cap on altitude now.

Why, what was going wrong?


A debug tool was still enabled by mistake in the first two versions released, where you could "jump" extremely high. Was removed in version 0.11 iirc.
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Re: City Lights

Postby Animi Messoris » Sun Dec 06, 2009 10:56 am

Malentor wrote:
Animi Messoris wrote:
Super Llama wrote:No, there's a cap on altitude now.

Why, what was going wrong?


A debug tool was still enabled by mistake in the first two versions released, where you could "jump" extremely high. Was removed in version 0.11 iirc.

Why do you need a cap on altitude?
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Re: City Lights

Postby klasodeth » Sun Dec 06, 2009 6:34 pm

Animi Messoris wrote:Why do you need a cap on altitude?

There's no technical reason for it in DaggerXL, but the original Daggerfall did have an altitude cap, if I recall correctly.
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